Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
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@ -38,6 +38,7 @@ GDScriptLanguageServer::GDScriptLanguageServer() {
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thread_exit = false;
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_EDITOR_DEF("network/language_server/remote_port", 6008);
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_EDITOR_DEF("network/language_server/enable_smart_resolve", false);
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_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
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}
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void GDScriptLanguageServer::_notification(int p_what) {
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