Merge pull request #85785 from bruvzg/macos_no_angle

[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
This commit is contained in:
Rémi Verschelde
2023-12-05 15:15:48 +01:00
2 changed files with 2 additions and 3 deletions

View File

@ -48,7 +48,7 @@ EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
Vector<EGLAttrib> ret;
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
ret.push_back(EGL_NONE);
return ret;