Merge pull request #85785 from bruvzg/macos_no_angle
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
This commit is contained in:
@ -48,7 +48,7 @@ EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
|
||||
Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
|
||||
Vector<EGLAttrib> ret;
|
||||
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
|
||||
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
|
||||
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
|
||||
ret.push_back(EGL_NONE);
|
||||
|
||||
return ret;
|
||||
|
||||
Reference in New Issue
Block a user