Fix cases of resources destroyed too early
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@ -171,7 +171,7 @@ public:
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void restore_editor_global_states();
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void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
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Object *instance_custom_type(const String &p_type, const String &p_inherits);
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Variant instance_custom_type(const String &p_type, const String &p_inherits);
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void remove_custom_type(const String &p_type);
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const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
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@ -208,7 +208,7 @@ public:
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bool script_class_is_parent(const String &p_class, const String &p_inherits);
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StringName script_class_get_base(const String &p_class) const;
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Object *script_class_instance(const String &p_class);
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Variant script_class_instance(const String &p_class);
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Ref<Script> script_class_load_script(const String &p_class) const;
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