Discern between virtual and abstract class bindings

* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
This commit is contained in:
reduz
2022-03-10 08:17:38 +01:00
parent 741bbb9d7c
commit 6f51eca1e3
90 changed files with 1075 additions and 272 deletions

View File

@ -557,6 +557,19 @@ bool ClassDB::can_instantiate(const StringName &p_class) {
return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance));
}
bool ClassDB::is_virtual(const StringName &p_class) {
OBJTYPE_RLOCK;
ClassInfo *ti = classes.getptr(p_class);
ERR_FAIL_COND_V_MSG(!ti, false, "Cannot get class '" + String(p_class) + "'.");
#ifdef TOOLS_ENABLED
if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
return false;
}
#endif
return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance) && ti->is_virtual);
}
void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherits) {
OBJTYPE_WLOCK;