Fixed running the export templates with newer emscripten versions.

This commit is contained in:
Relintai
2019-10-01 14:55:54 +02:00
parent 79298face0
commit 6f1d6cfc78
3 changed files with 9 additions and 10 deletions

View File

@ -229,6 +229,7 @@ $GODOT_HEAD_INCLUDE
(function() {
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@ -380,7 +381,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
engine.startGame(MAIN_PACK).then(() => {
engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);

View File

@ -142,6 +142,7 @@ $GODOT_HEAD_INCLUDE
(function() {
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const INDETERMINATE_STATUS_STEP_MS = 100;
@ -254,7 +255,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
engine.startGame(MAIN_PACK).then(() => {
engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);