Refactor VisibilityNotifier3D

* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing

After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
This commit is contained in:
reduz
2021-06-16 15:43:02 -03:00
parent 341cb8da31
commit 6e98c4cd50
23 changed files with 318 additions and 476 deletions

View File

@ -722,6 +722,17 @@ public:
virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
/* VISIBILITY NOTIFIER API */
virtual RID visibility_notifier_create() = 0;
virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
/* OCCLUDER API */
virtual RID occluder_create() = 0;
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
/* CAMERA API */
virtual RID camera_create() = 0;
@ -734,11 +745,6 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
/* OCCLUDER API */
virtual RID occluder_create() = 0;
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
/* VIEWPORT TARGET API */
enum CanvasItemTextureFilter {
@ -1148,6 +1154,7 @@ public:
INSTANCE_VOXEL_GI,
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
INSTANCE_VISIBLITY_NOTIFIER,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)