Style: Set clang-format Standard to c++14
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@ -104,8 +104,8 @@ public:
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int get_subindex() const;
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virtual Ref<Resource> duplicate(bool p_subresources = false) const;
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Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
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void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
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Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
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void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
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void set_local_to_scene(bool p_enable);
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bool is_local_to_scene() const;
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@ -151,7 +151,7 @@ class ResourceCache {
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static RWLock lock;
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static HashMap<String, Resource *> resources;
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#ifdef TOOLS_ENABLED
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static HashMap<String, HashMap<String, int> > resource_path_cache; // each tscn has a set of resource paths and IDs
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static HashMap<String, HashMap<String, int>> resource_path_cache; // each tscn has a set of resource paths and IDs
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static RWLock path_cache_lock;
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#endif // TOOLS_ENABLED
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friend void unregister_core_types();
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@ -163,7 +163,7 @@ public:
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static bool has(const String &p_path);
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static Resource *get(const String &p_path);
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static void dump(const char *p_file = NULL, bool p_short = false);
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static void get_cached_resources(List<Ref<Resource> > *p_resources);
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static void get_cached_resources(List<Ref<Resource>> *p_resources);
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static int get_cached_resource_count();
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};
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