Several fixes to 3D rendering, and multimesh implementation.

This commit is contained in:
Juan Linietsky
2019-09-14 00:37:42 -03:00
parent 9d7b7f931b
commit 6deffa62fb
36 changed files with 1212 additions and 222 deletions

View File

@ -319,21 +319,7 @@ public:
MULTIMESH_TRANSFORM_3D,
};
enum MultimeshColorFormat {
MULTIMESH_COLOR_NONE,
MULTIMESH_COLOR_8BIT,
MULTIMESH_COLOR_FLOAT,
MULTIMESH_COLOR_MAX,
};
enum MultimeshCustomDataFormat {
MULTIMESH_CUSTOM_DATA_NONE,
MULTIMESH_CUSTOM_DATA_8BIT,
MULTIMESH_CUSTOM_DATA_FLOAT,
MULTIMESH_CUSTOM_DATA_MAX,
};
virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format, MultimeshCustomDataFormat p_data_format = MULTIMESH_CUSTOM_DATA_NONE) = 0;
virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
@ -350,7 +336,8 @@ public:
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) = 0;
virtual void multimesh_set_buffer(RID p_multimesh, const PoolVector<float> &p_buffer) = 0;
virtual PoolVector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
@ -1100,8 +1087,6 @@ VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(VisualServer::RenderInfo);
VARIANT_ENUM_CAST(VisualServer::Features);
VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat);
VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat);
VARIANT_ENUM_CAST(VisualServer::MultimeshCustomDataFormat);
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode);
VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode);