Merge pull request #73666 from bruvzg/mac_warp
[macOS] Fix Input.warp_mouse shifted by one screen pixel.
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@ -2024,7 +2024,7 @@ void DisplayServerMacOS::warp_mouse(const Point2i &p_position) {
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// Local point in window coords.
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// Local point in window coords.
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const NSRect contentRect = [wd.window_view frame];
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const NSRect contentRect = [wd.window_view frame];
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const float scale = screen_get_max_scale();
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const float scale = screen_get_max_scale();
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NSRect pointInWindowRect = NSMakeRect(p_position.x / scale, contentRect.size.height - (p_position.y / scale - 1), 0, 0);
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NSRect pointInWindowRect = NSMakeRect(p_position.x / scale, contentRect.size.height - (p_position.y / scale), scale, scale);
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NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
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NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
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// Point in scren coords.
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// Point in scren coords.
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