LibGodot: Core - Build Godot Engine as a Library
* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883 * Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review. * Thanks to Ernest Lee (iFire) for his support Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com> Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
This commit is contained in:
74
core/extension/gdextension_function_loader.cpp
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74
core/extension/gdextension_function_loader.cpp
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@ -0,0 +1,74 @@
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/**************************************************************************/
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/* gdextension_function_loader.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
|
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gdextension_function_loader.h"
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#include "gdextension.h"
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Error GDExtensionFunctionLoader::open_library(const String &p_path) {
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ERR_FAIL_COND_V_MSG(!p_path.begins_with("libgodot://"), ERR_FILE_NOT_FOUND, "Function based GDExtensions should have a path starting with libgodot://");
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ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
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library_path = p_path;
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return OK;
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}
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Error GDExtensionFunctionLoader::initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) {
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ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
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GDExtensionBool ret = initialization_function(p_get_proc_address, p_extension.ptr(), r_initialization);
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if (ret) {
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return OK;
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} else {
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ERR_FAIL_V_MSG(FAILED, "GDExtension initialization function for '" + library_path + "' returned an error.");
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}
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}
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void GDExtensionFunctionLoader::close_library() {
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initialization_function = nullptr;
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library_path.clear();
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}
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bool GDExtensionFunctionLoader::is_library_open() const {
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return !library_path.is_empty();
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}
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bool GDExtensionFunctionLoader::has_library_changed() const {
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return false;
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}
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bool GDExtensionFunctionLoader::library_exists() const {
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return true;
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}
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void GDExtensionFunctionLoader::set_initialization_function(GDExtensionInitializationFunction p_initialization_function) {
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initialization_function = p_initialization_function;
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}
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54
core/extension/gdextension_function_loader.h
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54
core/extension/gdextension_function_loader.h
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@ -0,0 +1,54 @@
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/**************************************************************************/
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/* gdextension_function_loader.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/extension/gdextension_loader.h"
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#include "core/os/shared_object.h"
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class GDExtension;
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class GDExtensionFunctionLoader : public GDExtensionLoader {
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friend class GDExtensionManager;
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friend class GDExtension;
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String library_path;
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GDExtensionInitializationFunction initialization_function = nullptr;
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public:
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virtual Error open_library(const String &p_path) override;
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virtual Error initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) override;
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virtual void close_library() override;
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virtual bool is_library_open() const override;
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virtual bool has_library_changed() const override;
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virtual bool library_exists() const override;
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void set_initialization_function(GDExtensionInitializationFunction p_initialization_function);
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};
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@ -30,6 +30,7 @@
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#include "gdextension_manager.h"
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#include "core/extension/gdextension_function_loader.h"
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#include "core/extension/gdextension_library_loader.h"
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#include "core/extension/gdextension_special_compat_hashes.h"
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#include "core/io/dir_access.h"
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@ -114,7 +115,14 @@ GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &
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Ref<GDExtensionLibraryLoader> loader;
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loader.instantiate();
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return GDExtensionManager::get_singleton()->load_extension_with_loader(p_path, loader);
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return load_extension_with_loader(p_path, loader);
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}
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GDExtensionManager::LoadStatus GDExtensionManager::load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func) {
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Ref<GDExtensionFunctionLoader> func_loader;
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func_loader.instantiate();
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func_loader->set_initialization_function((GDExtensionInitializationFunction)*p_init_func.data);
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return load_extension_with_loader(p_path, func_loader);
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}
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GDExtensionManager::LoadStatus GDExtensionManager::load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader) {
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@ -454,6 +462,7 @@ GDExtensionManager *GDExtensionManager::get_singleton() {
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void GDExtensionManager::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load_extension", "path"), &GDExtensionManager::load_extension);
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ClassDB::bind_method(D_METHOD("load_extension_from_function", "path", "init_func"), &GDExtensionManager::load_extension_from_function);
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ClassDB::bind_method(D_METHOD("reload_extension", "path"), &GDExtensionManager::reload_extension);
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ClassDB::bind_method(D_METHOD("unload_extension", "path"), &GDExtensionManager::unload_extension);
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ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &GDExtensionManager::is_extension_loaded);
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@ -31,6 +31,9 @@
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#pragma once
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#include "core/extension/gdextension.h"
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#include "core/variant/native_ptr.h"
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GDVIRTUAL_NATIVE_PTR(GDExtensionInitializationFunction)
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class GDExtensionManager : public Object {
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GDCLASS(GDExtensionManager, Object);
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@ -66,6 +69,7 @@ private:
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public:
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LoadStatus load_extension(const String &p_path);
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LoadStatus load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func);
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LoadStatus load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader);
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LoadStatus reload_extension(const String &p_path);
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LoadStatus unload_extension(const String &p_path);
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126
core/extension/godot_instance.cpp
Normal file
126
core/extension/godot_instance.cpp
Normal file
@ -0,0 +1,126 @@
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/**************************************************************************/
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/* godot_instance.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
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/* the following conditions: */
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/* */
|
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/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
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/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "godot_instance.h"
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#include "core/extension/gdextension_manager.h"
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#include "core/os/main_loop.h"
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#include "main/main.h"
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#include "servers/display/display_server.h"
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void GodotInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
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ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
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ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
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ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
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ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
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ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
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ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
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}
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GodotInstance::GodotInstance() {
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}
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GodotInstance::~GodotInstance() {
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}
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bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
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print_verbose("Godot Instance initialization");
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GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
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GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
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GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
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return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
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}
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bool GodotInstance::start() {
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print_verbose("GodotInstance::start()");
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Error err = Main::setup2();
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if (err != OK) {
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return false;
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}
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started = Main::start() == EXIT_SUCCESS;
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if (started) {
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OS::get_singleton()->get_main_loop()->initialize();
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}
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return started;
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}
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bool GodotInstance::is_started() {
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return started;
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}
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bool GodotInstance::iteration() {
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DisplayServer::get_singleton()->process_events();
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return Main::iteration();
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}
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void GodotInstance::stop() {
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print_verbose("GodotInstance::stop()");
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if (started) {
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OS::get_singleton()->get_main_loop()->finalize();
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}
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started = false;
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}
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void GodotInstance::focus_out() {
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print_verbose("GodotInstance::focus_out()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
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}
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}
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}
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void GodotInstance::focus_in() {
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print_verbose("GodotInstance::focus_in()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
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}
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}
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}
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void GodotInstance::pause() {
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print_verbose("GodotInstance::pause()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
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}
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}
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}
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void GodotInstance::resume() {
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print_verbose("GodotInstance::resume()");
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if (started) {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
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}
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}
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}
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59
core/extension/godot_instance.h
Normal file
59
core/extension/godot_instance.h
Normal file
@ -0,0 +1,59 @@
|
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/**************************************************************************/
|
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/* godot_instance.h */
|
||||
/**************************************************************************/
|
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/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/extension/gdextension_interface.h"
|
||||
#include "core/object/class_db.h"
|
||||
|
||||
class GodotInstance : public Object {
|
||||
GDCLASS(GodotInstance, Object);
|
||||
|
||||
bool started = false;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
GodotInstance();
|
||||
~GodotInstance();
|
||||
|
||||
bool initialize(GDExtensionInitializationFunction p_init_func);
|
||||
|
||||
bool start();
|
||||
bool is_started();
|
||||
bool iteration();
|
||||
void stop();
|
||||
|
||||
void focus_out();
|
||||
void focus_in();
|
||||
void pause();
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||||
void resume();
|
||||
};
|
||||
73
core/extension/libgodot.h
Normal file
73
core/extension/libgodot.h
Normal file
@ -0,0 +1,73 @@
|
||||
/**************************************************************************/
|
||||
/* libgodot.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "gdextension_interface.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Export macros for DLL visibility
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#define LIBGODOT_API __declspec(dllexport)
|
||||
#elif defined(__GNUC__) || defined(__clang__)
|
||||
#define LIBGODOT_API __attribute__((visibility("default")))
|
||||
#endif // if defined(_MSC_VER)
|
||||
|
||||
/**
|
||||
* @name libgodot_create_godot_instance
|
||||
* @since 4.6
|
||||
*
|
||||
* Creates a new Godot instance.
|
||||
*
|
||||
* @param p_argc The number of command line arguments.
|
||||
* @param p_argv The C-style array of command line arguments.
|
||||
* @param p_init_func GDExtension initialization function of the host application.
|
||||
*
|
||||
* @return A pointer to created \ref GodotInstance GDExtension object or nullptr if there was an error.
|
||||
*/
|
||||
LIBGODOT_API GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func);
|
||||
|
||||
/**
|
||||
* @name libgodot_destroy_godot_instance
|
||||
* @since 4.6
|
||||
*
|
||||
* Destroys an existing Godot instance.
|
||||
*
|
||||
* @param p_godot_instance The reference to the GodotInstance object to destroy.
|
||||
*
|
||||
*/
|
||||
LIBGODOT_API void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user