LibGodot: Core - Build Godot Engine as a Library

* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.

Sample Apps: https://github.com/migeran/libgodot_project

Developed by [Migeran](https://migeran.com)

Sponsors & Acknowledgements:

* Initial development sponsored by [Smirk Software](https://www.smirk.gg/)
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com)
* The GDExtension registration of the host process & build system changes were based
  on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883
* Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review.
* Thanks to Ernest Lee (iFire) for his support

Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com>
Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
This commit is contained in:
Gergely Kis
2025-09-24 06:36:20 +02:00
parent c01c7b800d
commit 6c44c80c62
23 changed files with 752 additions and 16 deletions

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/**************************************************************************/
/* gdextension_function_loader.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdextension_function_loader.h"
#include "gdextension.h"
Error GDExtensionFunctionLoader::open_library(const String &p_path) {
ERR_FAIL_COND_V_MSG(!p_path.begins_with("libgodot://"), ERR_FILE_NOT_FOUND, "Function based GDExtensions should have a path starting with libgodot://");
ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
library_path = p_path;
return OK;
}
Error GDExtensionFunctionLoader::initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) {
ERR_FAIL_COND_V_MSG(!initialization_function, ERR_DOES_NOT_EXIST, "Initialization function is required for function based GDExtensions.");
GDExtensionBool ret = initialization_function(p_get_proc_address, p_extension.ptr(), r_initialization);
if (ret) {
return OK;
} else {
ERR_FAIL_V_MSG(FAILED, "GDExtension initialization function for '" + library_path + "' returned an error.");
}
}
void GDExtensionFunctionLoader::close_library() {
initialization_function = nullptr;
library_path.clear();
}
bool GDExtensionFunctionLoader::is_library_open() const {
return !library_path.is_empty();
}
bool GDExtensionFunctionLoader::has_library_changed() const {
return false;
}
bool GDExtensionFunctionLoader::library_exists() const {
return true;
}
void GDExtensionFunctionLoader::set_initialization_function(GDExtensionInitializationFunction p_initialization_function) {
initialization_function = p_initialization_function;
}

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/**************************************************************************/
/* gdextension_function_loader.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/extension/gdextension_loader.h"
#include "core/os/shared_object.h"
class GDExtension;
class GDExtensionFunctionLoader : public GDExtensionLoader {
friend class GDExtensionManager;
friend class GDExtension;
String library_path;
GDExtensionInitializationFunction initialization_function = nullptr;
public:
virtual Error open_library(const String &p_path) override;
virtual Error initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) override;
virtual void close_library() override;
virtual bool is_library_open() const override;
virtual bool has_library_changed() const override;
virtual bool library_exists() const override;
void set_initialization_function(GDExtensionInitializationFunction p_initialization_function);
};

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@ -30,6 +30,7 @@
#include "gdextension_manager.h"
#include "core/extension/gdextension_function_loader.h"
#include "core/extension/gdextension_library_loader.h"
#include "core/extension/gdextension_special_compat_hashes.h"
#include "core/io/dir_access.h"
@ -114,7 +115,14 @@ GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &
Ref<GDExtensionLibraryLoader> loader;
loader.instantiate();
return GDExtensionManager::get_singleton()->load_extension_with_loader(p_path, loader);
return load_extension_with_loader(p_path, loader);
}
GDExtensionManager::LoadStatus GDExtensionManager::load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func) {
Ref<GDExtensionFunctionLoader> func_loader;
func_loader.instantiate();
func_loader->set_initialization_function((GDExtensionInitializationFunction)*p_init_func.data);
return load_extension_with_loader(p_path, func_loader);
}
GDExtensionManager::LoadStatus GDExtensionManager::load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader) {
@ -454,6 +462,7 @@ GDExtensionManager *GDExtensionManager::get_singleton() {
void GDExtensionManager::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_extension", "path"), &GDExtensionManager::load_extension);
ClassDB::bind_method(D_METHOD("load_extension_from_function", "path", "init_func"), &GDExtensionManager::load_extension_from_function);
ClassDB::bind_method(D_METHOD("reload_extension", "path"), &GDExtensionManager::reload_extension);
ClassDB::bind_method(D_METHOD("unload_extension", "path"), &GDExtensionManager::unload_extension);
ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &GDExtensionManager::is_extension_loaded);

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@ -31,6 +31,9 @@
#pragma once
#include "core/extension/gdextension.h"
#include "core/variant/native_ptr.h"
GDVIRTUAL_NATIVE_PTR(GDExtensionInitializationFunction)
class GDExtensionManager : public Object {
GDCLASS(GDExtensionManager, Object);
@ -66,6 +69,7 @@ private:
public:
LoadStatus load_extension(const String &p_path);
LoadStatus load_extension_from_function(const String &p_path, GDExtensionConstPtr<const GDExtensionInitializationFunction> p_init_func);
LoadStatus load_extension_with_loader(const String &p_path, const Ref<GDExtensionLoader> &p_loader);
LoadStatus reload_extension(const String &p_path);
LoadStatus unload_extension(const String &p_path);

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/**************************************************************************/
/* godot_instance.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godot_instance.h"
#include "core/extension/gdextension_manager.h"
#include "core/os/main_loop.h"
#include "main/main.h"
#include "servers/display/display_server.h"
void GodotInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
}
GodotInstance::GodotInstance() {
}
GodotInstance::~GodotInstance() {
}
bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
print_verbose("Godot Instance initialization");
GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
}
bool GodotInstance::start() {
print_verbose("GodotInstance::start()");
Error err = Main::setup2();
if (err != OK) {
return false;
}
started = Main::start() == EXIT_SUCCESS;
if (started) {
OS::get_singleton()->get_main_loop()->initialize();
}
return started;
}
bool GodotInstance::is_started() {
return started;
}
bool GodotInstance::iteration() {
DisplayServer::get_singleton()->process_events();
return Main::iteration();
}
void GodotInstance::stop() {
print_verbose("GodotInstance::stop()");
if (started) {
OS::get_singleton()->get_main_loop()->finalize();
}
started = false;
}
void GodotInstance::focus_out() {
print_verbose("GodotInstance::focus_out()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
}
}
}
void GodotInstance::focus_in() {
print_verbose("GodotInstance::focus_in()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
}
}
}
void GodotInstance::pause() {
print_verbose("GodotInstance::pause()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
}
}
}
void GodotInstance::resume() {
print_verbose("GodotInstance::resume()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
}
}
}

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/**************************************************************************/
/* godot_instance.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/extension/gdextension_interface.h"
#include "core/object/class_db.h"
class GodotInstance : public Object {
GDCLASS(GodotInstance, Object);
bool started = false;
protected:
static void _bind_methods();
public:
GodotInstance();
~GodotInstance();
bool initialize(GDExtensionInitializationFunction p_init_func);
bool start();
bool is_started();
bool iteration();
void stop();
void focus_out();
void focus_in();
void pause();
void resume();
};

73
core/extension/libgodot.h Normal file
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/**************************************************************************/
/* libgodot.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "gdextension_interface.h"
#ifdef __cplusplus
extern "C" {
#endif
// Export macros for DLL visibility
#if defined(_MSC_VER) || defined(__MINGW32__)
#define LIBGODOT_API __declspec(dllexport)
#elif defined(__GNUC__) || defined(__clang__)
#define LIBGODOT_API __attribute__((visibility("default")))
#endif // if defined(_MSC_VER)
/**
* @name libgodot_create_godot_instance
* @since 4.6
*
* Creates a new Godot instance.
*
* @param p_argc The number of command line arguments.
* @param p_argv The C-style array of command line arguments.
* @param p_init_func GDExtension initialization function of the host application.
*
* @return A pointer to created \ref GodotInstance GDExtension object or nullptr if there was an error.
*/
LIBGODOT_API GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func);
/**
* @name libgodot_destroy_godot_instance
* @since 4.6
*
* Destroys an existing Godot instance.
*
* @param p_godot_instance The reference to the GodotInstance object to destroy.
*
*/
LIBGODOT_API void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance);
#ifdef __cplusplus
}
#endif