Auto-increment frame_coords when keying

This commit is contained in:
Tomasz Chabora
2019-10-22 19:01:23 +02:00
parent 365558b8b7
commit 6c0ef9f729
3 changed files with 21 additions and 1 deletions

View File

@ -644,7 +644,19 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
emit_signal("property_keyed", property, use_keying_next());
if (use_keying_next()) {
call_deferred("emit_changed", property, object->get(property).operator int64_t() + 1, "", false);
if (property == "frame_coords" && (object->is_class("Sprite") || object->is_class("Sprite3D"))) {
Vector2 new_coords = object->get(property);
new_coords.x++;
if (new_coords.x >= object->get("hframes").operator int64_t()) {
new_coords.x = 0;
new_coords.y++;
}
call_deferred("emit_changed", property, new_coords, "", false);
} else {
call_deferred("emit_changed", property, object->get(property).operator int64_t() + 1, "", false);
}
call_deferred("update_property");
}
}