Removed switch operator from GLES2 shader back-end
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@ -809,15 +809,6 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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code += "else\n";
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code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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} else if (cf_node->flow_op == SL::FLOW_OP_SWITCH) {
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code += _mktab(p_level) + "switch (" + _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
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code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cf_node->flow_op == SL::FLOW_OP_CASE) {
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code += _mktab(p_level) + "case " + _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ":\n";
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code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cf_node->flow_op == SL::FLOW_OP_DEFAULT) {
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code += _mktab(p_level) + "default:\n";
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code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cf_node->flow_op == SL::FLOW_OP_DO) {
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code += _mktab(p_level);
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code += "do";
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