Pass engine name and version parts as proper strings

Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
This commit is contained in:
Rémi Verschelde
2017-11-19 21:18:01 +01:00
parent ecf80fbbba
commit 6947bed015
15 changed files with 28 additions and 31 deletions

View File

@ -2166,7 +2166,7 @@ String OS_Windows::get_cache_path() const {
// Get properly capitalized engine name for system paths
String OS_Windows::get_godot_dir_name() const {
return String(_MKSTR(VERSION_SHORT_NAME)).capitalize();
return String(VERSION_SHORT_NAME).capitalize();
}
String OS_Windows::get_system_dir(SystemDir p_dir) const {