Fix for stopping the Undo History being desynchronised from actual Undo queue.
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@ -239,6 +239,7 @@ void EditorUndoRedoManager::commit_action(bool p_execute) {
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is_committing = true;
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History &history = get_or_create_history(pending_action.history_id);
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bool merging = history.undo_redo->is_merging();
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history.undo_redo->commit_action(p_execute);
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history.redo_stack.clear();
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@ -248,39 +249,10 @@ void EditorUndoRedoManager::commit_action(bool p_execute) {
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return;
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}
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if (!history.undo_stack.is_empty()) {
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// Discard action if it should be merged (UndoRedo handles merging internally).
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switch (pending_action.merge_mode) {
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case UndoRedo::MERGE_DISABLE:
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break; // Nothing to do here.
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case UndoRedo::MERGE_ENDS: {
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if (history.undo_stack.size() < 2) {
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break;
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}
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const Action &prev_action = history.undo_stack.back()->get();
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const Action &pre_prev_action = history.undo_stack.back()->prev()->get();
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if (pending_action.merge_mode == prev_action.merge_mode && pending_action.merge_mode == pre_prev_action.merge_mode &&
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pending_action.action_name == prev_action.action_name && pending_action.action_name == pre_prev_action.action_name) {
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pending_action = Action();
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is_committing = false;
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emit_signal(SNAME("history_changed"));
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return;
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}
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} break;
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case UndoRedo::MERGE_ALL: {
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const Action &prev_action = history.undo_stack.back()->get();
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if (pending_action.merge_mode == prev_action.merge_mode && pending_action.action_name == prev_action.action_name) {
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pending_action = Action();
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is_committing = false;
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emit_signal(SNAME("history_changed"));
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return;
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}
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} break;
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}
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if (!merging) {
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history.undo_stack.push_back(pending_action);
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}
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history.undo_stack.push_back(pending_action);
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pending_action = Action();
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is_committing = false;
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emit_signal(SNAME("history_changed"));
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