Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
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@ -536,12 +536,21 @@ String OS::get_joy_guid(int p_device) const {
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void OS::set_context(int p_context) {
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}
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OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
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void OS::set_use_vsync(bool p_enable) {
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_use_vsync = p_enable;
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if (switch_vsync_function) { //if a function was set, use function
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switch_vsync_function(p_enable);
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} else { //otherwise just call here
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_set_use_vsync(p_enable);
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}
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}
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bool OS::is_vsync_enabled() const {
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return true;
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return _use_vsync;
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}
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OS::PowerState OS::get_power_state() {
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