Reorganize Project Settings

-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
This commit is contained in:
reduz
2021-02-17 13:44:49 -03:00
parent 8eaea1db53
commit 64140eaf42
64 changed files with 523 additions and 476 deletions

View File

@ -1225,23 +1225,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
switch (p_quality) {
case BAKE_QUALITY_LOW: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_ray_count");
} break;
case BAKE_QUALITY_MEDIUM: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_ray_count");
} break;
case BAKE_QUALITY_HIGH: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_ray_count");
} break;
case BAKE_QUALITY_ULTRA: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_ray_count");
} break;
}
push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/gpu_lightmapper/performance/region_size")));
int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_pass");
int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size")));
int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_pass");
int x_regions = (atlas_size.width - 1) / max_region_size + 1;
int y_regions = (atlas_size.height - 1) / max_region_size + 1;
@ -1347,23 +1347,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
switch (p_quality) {
case BAKE_QUALITY_LOW: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_probe_ray_count");
} break;
case BAKE_QUALITY_MEDIUM: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count");
} break;
case BAKE_QUALITY_HIGH: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_probe_ray_count");
} break;
case BAKE_QUALITY_ULTRA: {
push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count");
push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count");
} break;
}
push_constant.atlas_size[0] = probe_positions.size();
push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass");
int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_probe_pass");
int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1;
for (int i = 0; i < ray_iterations; i++) {

View File

@ -41,18 +41,18 @@ static Lightmapper *create_lightmapper_rd() {
#endif
void register_lightmapper_rd_types() {
GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_ray_count", 16);
GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_ray_count", 64);
GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_ray_count", 256);
GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_ray_count", 1024);
GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_pass", 32);
GLOBAL_DEF("rendering/gpu_lightmapper/performance/region_size", 512);
GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_ray_count", 16);
GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_ray_count", 64);
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_ray_count", 256);
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_ray_count", 1024);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_pass", 32);
GLOBAL_DEF("rendering/lightmapping/bake_performance/region_size", 512);
GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count", 64);
GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count", 256);
GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count", 512);
GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count", 2048);
GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass", 64);
GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_probe_ray_count", 64);
GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count", 256);
GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
#ifndef _3D_DISABLED
ClassDB::register_class<LightmapperRD>();
Lightmapper::create_gpu = create_lightmapper_rd;