Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
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@ -1225,23 +1225,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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switch (p_quality) {
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case BAKE_QUALITY_LOW: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_ray_count");
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} break;
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case BAKE_QUALITY_MEDIUM: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_ray_count");
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} break;
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case BAKE_QUALITY_HIGH: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_ray_count");
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} break;
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case BAKE_QUALITY_ULTRA: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_ray_count");
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} break;
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}
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push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
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int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/gpu_lightmapper/performance/region_size")));
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int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_pass");
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int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size")));
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int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_pass");
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int x_regions = (atlas_size.width - 1) / max_region_size + 1;
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int y_regions = (atlas_size.height - 1) / max_region_size + 1;
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@ -1347,23 +1347,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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switch (p_quality) {
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case BAKE_QUALITY_LOW: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_probe_ray_count");
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} break;
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case BAKE_QUALITY_MEDIUM: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count");
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} break;
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case BAKE_QUALITY_HIGH: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_probe_ray_count");
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} break;
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case BAKE_QUALITY_ULTRA: {
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push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count");
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push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count");
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} break;
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}
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push_constant.atlas_size[0] = probe_positions.size();
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push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
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int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass");
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int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_probe_pass");
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int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1;
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for (int i = 0; i < ray_iterations; i++) {
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@ -41,18 +41,18 @@ static Lightmapper *create_lightmapper_rd() {
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#endif
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void register_lightmapper_rd_types() {
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_ray_count", 16);
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_ray_count", 64);
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_ray_count", 256);
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_ray_count", 1024);
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GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_pass", 32);
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GLOBAL_DEF("rendering/gpu_lightmapper/performance/region_size", 512);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_ray_count", 16);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_ray_count", 64);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_ray_count", 256);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_ray_count", 1024);
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GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_pass", 32);
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GLOBAL_DEF("rendering/lightmapping/bake_performance/region_size", 512);
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count", 64);
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count", 256);
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count", 512);
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GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count", 2048);
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GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass", 64);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_probe_ray_count", 64);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count", 256);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
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GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
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GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
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#ifndef _3D_DISABLED
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ClassDB::register_class<LightmapperRD>();
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Lightmapper::create_gpu = create_lightmapper_rd;
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