Add custom texture create function

This commit is contained in:
Bastiaan Olij
2023-07-10 22:31:27 +10:00
parent 202e4b2c1e
commit 63d6e9c557
26 changed files with 1130 additions and 3 deletions

View File

@ -127,6 +127,8 @@ public:
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
virtual Image::Format texture_get_format(RID p_texture) const = 0;
typedef void (*TextureDetectCallback)(void *);
virtual void texture_set_detect_3d_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0;
@ -158,6 +160,7 @@ public:
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
virtual RID texture_rd_create(const RID &p_rd_texture, const RenderingServer::TextureLayeredType p_layer_type = RenderingServer::TEXTURE_LAYERED_2D_ARRAY) = 0;
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const = 0;
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const = 0;