Working sky shader implementation
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@ -505,7 +505,7 @@ private:
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set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
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} else {
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f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
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f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
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f->store_line("[sub_resource type=\"Sky\" id=1]");
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f->store_line("[resource]");
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f->store_line("background_mode = 2");
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f->store_line("background_sky = SubResource( 1 )");
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