Working sky shader implementation

This commit is contained in:
clayjohn
2020-03-19 17:32:19 -07:00
parent c3fee7ba6c
commit 61a74739ca
40 changed files with 2354 additions and 1744 deletions

View File

@ -505,7 +505,7 @@ private:
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
f->store_line("[sub_resource type=\"Sky\" id=1]");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("background_sky = SubResource( 1 )");