Remove junk output
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
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@ -62,12 +62,12 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8
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writing = false;
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key = p_key;
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uint32_t magic = p_base->get_32();
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print_line("MAGIC: " + itos(magic));
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ERR_FAIL_COND_V(magic != COMP_MAGIC, ERR_FILE_UNRECOGNIZED);
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mode = Mode(p_base->get_32());
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ERR_FAIL_INDEX_V(mode, MODE_MAX, ERR_FILE_CORRUPT);
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ERR_FAIL_COND_V(mode == 0, ERR_FILE_CORRUPT);
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print_line("MODE: " + itos(mode));
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unsigned char md5d[16];
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p_base->get_buffer(md5d, 16);
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length = p_base->get_64();
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