Add no-blend canvas item render_mode
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@ -231,6 +231,7 @@ ShaderTypes::ShaderTypes() {
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shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_sub");
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shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mul");
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shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_premul_alpha");
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shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_disabled");
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shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("unshaded");
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shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("light_only");
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