Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas

This commit is contained in:
BlueCube3310
2024-07-11 23:42:52 +02:00
parent 14877d1f99
commit 60a255a0d0
6 changed files with 29 additions and 6 deletions

View File

@ -240,7 +240,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
max = MAX(max, nearest_power_of_2_templated(atlas_size.height));
if (max > p_max_texture_size) {
return BAKE_ERROR_LIGHTMAP_TOO_SMALL;
return BAKE_ERROR_TEXTURE_EXCEEDS_MAX_SIZE;
}
if (p_step_function) {
@ -254,19 +254,27 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
int best_atlas_memory = 0x7FFFFFFF;
Vector<Vector3i> best_atlas_offsets;
//determine best texture array atlas size by bruteforce fitting
// Determine best texture array atlas size by bruteforce fitting.
while (atlas_size.x <= p_max_texture_size && atlas_size.y <= p_max_texture_size) {
Vector<Vector2i> source_sizes;
Vector<int> source_indices;
source_sizes.resize(sizes.size());
source_indices.resize(sizes.size());
for (int i = 0; i < source_indices.size(); i++) {
source_sizes.write[i] = sizes[i] + Vector2i(2, 2).maxi(p_denoiser_range); // Add padding between lightmaps
source_sizes.write[i] = sizes[i] + Vector2i(2, 2).maxi(p_denoiser_range); // Add padding between lightmaps.
source_indices.write[i] = i;
}
Vector<Vector3i> atlas_offsets;
atlas_offsets.resize(source_sizes.size());
// Ensure the sizes can all fit into a single atlas layer.
// This should always happen, and this check is only in place to prevent an infinite loop.
for (int i = 0; i < source_sizes.size(); i++) {
if (source_sizes[i] > atlas_size) {
return BAKE_ERROR_ATLAS_TOO_SMALL;
}
}
int slices = 0;
while (source_sizes.size() > 0) {