Fix typos with codespell
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@ -2341,7 +2341,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
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Transform sky_orientation(p_env->sky_orientation, Vector3(0.0, 0.0, 0.0));
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state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, sky_orientation.affine_inverse() * p_view_transform);
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} else {
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// would be a bit weird if we dont have this...
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// would be a bit weird if we don't have this...
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state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, p_view_transform);
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}
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}
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@ -2607,7 +2607,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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//push back the directional lights
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if (p_light_cull_count) {
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//harcoded limit of 256 lights
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//hardcoded limit of 256 lights
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render_light_instance_count = MIN(RenderList::MAX_LIGHTS, p_light_cull_count);
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render_light_instances = (LightInstance **)alloca(sizeof(LightInstance *) * render_light_instance_count);
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render_directional_lights = 0;
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@ -2621,7 +2621,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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if (light->light_ptr->type == VS::LIGHT_DIRECTIONAL) {
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render_directional_lights++;
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//as goin in reverse, directional lights are always first anyway
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//as going in reverse, directional lights are always first anyway
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}
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light->light_index = index;
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@ -81,7 +81,7 @@ static String _opstr(SL::Operator p_op) {
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static String _mkid(const String &p_id) {
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String id = "m_" + p_id;
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return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
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return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
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}
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static String f2sp0(float p_float) {
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@ -199,7 +199,7 @@ static void _display_error_with_code(const String &p_error, const Vector<const c
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static String _mkid(const String &p_id) {
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String id = "m_" + p_id;
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return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
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return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
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}
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ShaderGLES2::Version *ShaderGLES2::get_current_version() {
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@ -167,7 +167,7 @@ static String _opstr(SL::Operator p_op) {
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static String _mkid(const String &p_id) {
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String id = "m_" + p_id;
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return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
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return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
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}
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static String f2sp0(float p_float) {
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@ -124,7 +124,7 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) {
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#endif
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vec3 tonemap_filmic(vec3 color, float white) {
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// exposure bias: input scale (color *= bias, white *= bias) to make the brighness consistent with other tonemappers
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// exposure bias: input scale (color *= bias, white *= bias) to make the brightness consistent with other tonemappers
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// also useful to scale the input to the range that the tonemapper is designed for (some require very high input values)
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// has no effect on the curve's general shape or visual properties
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const float exposure_bias = 2.0f;
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@ -50,7 +50,7 @@
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#define _WIN32_WINNT 0x0501 // Windows XP, disable Vista API
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#include <iphlpapi.h>
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0600 // Reenable Vista API
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#define _WIN32_WINNT 0x0600 // Re-enable Vista API
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#else
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#include <iphlpapi.h>
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#endif // MINGW hack
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@ -543,7 +543,7 @@ void NetSocketPosix::set_blocking_enabled(bool p_enabled) {
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void NetSocketPosix::set_ipv6_only_enabled(bool p_enabled) {
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ERR_FAIL_COND(!is_open());
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// This option is only avaiable in IPv6 sockets.
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// This option is only available in IPv6 sockets.
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ERR_FAIL_COND(_ip_type == IP::TYPE_IPV4);
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int par = p_enabled ? 1 : 0;
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@ -282,7 +282,7 @@ uint64_t OS_Unix::get_ticks_usec() const {
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uint64_t longtime = mach_absolute_time() * _clock_scale;
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#else
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// Unchecked return. Static analyzers might complain.
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// If _setup_clock() succeded, we assume clock_gettime() works.
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// If _setup_clock() succeeded, we assume clock_gettime() works.
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struct timespec tv_now = { 0, 0 };
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clock_gettime(GODOT_CLOCK, &tv_now);
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uint64_t longtime = ((uint64_t)tv_now.tv_nsec / 1000L) + (uint64_t)tv_now.tv_sec * 1000000L;
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