doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
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A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
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<link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
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<link>http://enet.bespin.org/usergroup0.html</link>
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</tutorials>
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<demos>
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