doc: Use HTTPS for docs.godotengine.org and point to latest branch

Fixes #23509.
This commit is contained in:
Rémi Verschelde
2018-11-05 08:46:27 +01:00
parent 935537c531
commit 5f8af252e8
84 changed files with 103 additions and 103 deletions

View File

@ -7,7 +7,7 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
<link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>