PhysicsServer: Add validity checks for shape query parameters
Fixes #17439.
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@ -291,6 +291,8 @@ Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, cons
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Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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Vector<ShapeResult> sr;
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sr.resize(p_max_results);
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int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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@ -312,6 +314,8 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
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Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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float closest_safe, closest_unsafe;
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bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res)
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@ -353,6 +357,8 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
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Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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Vector<Vector2> ret;
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ret.resize(p_max_results * 2);
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int rc = 0;
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@ -367,6 +373,8 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar
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}
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Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
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ShapeRestInfo sri;
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bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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@ -396,7 +404,6 @@ void Physics2DDirectSpaceState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion);
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ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));
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ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &Physics2DDirectSpaceState::_get_rest_info);
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//ClassDB::bind_method(D_METHOD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
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}
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int Physics2DShapeQueryResult::get_result_count() const {
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@ -434,10 +441,6 @@ void Physics2DShapeQueryResult::_bind_methods() {
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///////////////////////////////
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/*bool Physics2DTestMotionResult::is_colliding() const {
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return colliding;
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}*/
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Vector2 Physics2DTestMotionResult::get_motion() const {
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return result.motion;
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@ -479,7 +482,6 @@ int Physics2DTestMotionResult::get_collider_shape() const {
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void Physics2DTestMotionResult::_bind_methods() {
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//ClassDB::bind_method(D_METHOD("is_colliding"),&Physics2DTestMotionResult::is_colliding);
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ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
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ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
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ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
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@ -628,7 +630,6 @@ void Physics2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &Physics2DServer::body_add_collision_exception);
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ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &Physics2DServer::body_remove_collision_exception);
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//virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
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ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &Physics2DServer::body_set_max_contacts_reported);
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ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &Physics2DServer::body_get_max_contacts_reported);
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@ -662,11 +663,6 @@ void Physics2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
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//ClassDB::bind_method(D_METHOD("init"),&Physics2DServer::init);
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//ClassDB::bind_method(D_METHOD("step"),&Physics2DServer::step);
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//ClassDB::bind_method(D_METHOD("sync"),&Physics2DServer::sync);
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//ClassDB::bind_method(D_METHOD("flush_queries"),&Physics2DServer::flush_queries);
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BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
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BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
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BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
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@ -736,9 +732,6 @@ void Physics2DServer::_bind_methods() {
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BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
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BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
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//BIND_ENUM_CONSTANT( TYPE_BODY );
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//BIND_ENUM_CONSTANT( TYPE_AREA );
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BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
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BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
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@ -749,7 +742,6 @@ void Physics2DServer::_bind_methods() {
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Physics2DServer::Physics2DServer() {
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//ERR_FAIL_COND( singleton!=NULL );
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singleton = this;
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}
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