Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection

This commit is contained in:
Andrea Catania
2018-07-23 16:37:07 +02:00
parent 1ad20dc2f1
commit 5e65e28eed
22 changed files with 80 additions and 354 deletions

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@ -212,41 +212,11 @@ bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Tran
}
real_t combine_bounce(BodySW *A, BodySW *B) {
const PhysicsServer::CombineMode cm = A->get_bounce_combine_mode();
switch (cm) {
case PhysicsServer::COMBINE_MODE_INHERIT:
if (B->get_bounce_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
return combine_bounce(B, A);
// else use MAX [This is used when the two bodies doesn't use physical material]
case PhysicsServer::COMBINE_MODE_MAX:
return MAX(A->get_bounce(), B->get_bounce());
case PhysicsServer::COMBINE_MODE_MIN:
return MIN(A->get_bounce(), B->get_bounce());
case PhysicsServer::COMBINE_MODE_MULTIPLY:
return A->get_bounce() * B->get_bounce();
default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
return (A->get_bounce() + B->get_bounce()) / 2;
}
return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
}
real_t combine_friction(BodySW *A, BodySW *B) {
const PhysicsServer::CombineMode cm = A->get_friction_combine_mode();
switch (cm) {
case PhysicsServer::COMBINE_MODE_INHERIT:
if (B->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
return combine_friction(B, A);
// else use Multiply [This is used when the two bodies doesn't use physical material]
case PhysicsServer::COMBINE_MODE_MULTIPLY:
return A->get_friction() * B->get_friction();
case PhysicsServer::COMBINE_MODE_MAX:
return MAX(A->get_friction(), B->get_friction());
case PhysicsServer::COMBINE_MODE_MIN:
return MIN(A->get_friction(), B->get_friction());
default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
return (A->get_friction() + B->get_friction()) / 2;
}
return ABS(MIN(A->get_friction(), B->get_friction()));
}
bool BodyPairSW::setup(real_t p_step) {

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@ -423,22 +423,6 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
void BodySW::set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode) {
if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
bounce_combine_mode = p_mode;
} else {
friction_combine_mode = p_mode;
}
}
PhysicsServer::CombineMode BodySW::get_combine_mode(PhysicsServer::BodyParameter p_param) const {
if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
return bounce_combine_mode;
} else {
return friction_combine_mode;
}
}
void BodySW::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
if (lock) {
locked_axis |= p_axis;

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@ -49,8 +49,6 @@ class BodySW : public CollisionObjectSW {
real_t mass;
real_t bounce;
real_t friction;
PhysicsServer::CombineMode bounce_combine_mode;
PhysicsServer::CombineMode friction_combine_mode;
real_t linear_damp;
real_t angular_damp;
@ -300,12 +298,6 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode);
PhysicsServer::CombineMode get_combine_mode(PhysicsServer::BodyParameter p_param) const;
_FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
_FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;

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@ -701,20 +701,6 @@ real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const
return body->get_param(p_param);
};
void PhysicsServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_combine_mode(p_param, p_mode);
}
PhysicsServer::CombineMode PhysicsServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
return body->get_combine_mode(p_param);
}
void PhysicsServerSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);

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@ -188,10 +188,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
virtual real_t body_get_kinematic_safe_margin(RID p_body) const;

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@ -405,22 +405,6 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
void Body2DSW::set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode) {
if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
bounce_combine_mode = p_mode;
} else {
friction_combine_mode = p_mode;
}
}
Physics2DServer::CombineMode Body2DSW::get_combine_mode(Physics2DServer::BodyParameter p_param) const {
if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
return bounce_combine_mode;
} else {
return friction_combine_mode;
}
}
void Body2DSW::integrate_forces(real_t p_step) {
if (mode == Physics2DServer::BODY_MODE_STATIC)

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@ -54,8 +54,6 @@ class Body2DSW : public CollisionObject2DSW {
real_t mass;
real_t bounce;
real_t friction;
Physics2DServer::CombineMode bounce_combine_mode;
Physics2DServer::CombineMode friction_combine_mode;
real_t _inv_mass;
real_t _inv_inertia;
@ -258,12 +256,6 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
void set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode);
Physics2DServer::CombineMode get_combine_mode(Physics2DServer::BodyParameter p_param) const;
_FORCE_INLINE_ Physics2DServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
_FORCE_INLINE_ Physics2DServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);

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@ -220,41 +220,11 @@ bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const
}
real_t combine_bounce(Body2DSW *A, Body2DSW *B) {
const Physics2DServer::CombineMode cm = A->get_bounce_combine_mode();
switch (cm) {
case Physics2DServer::COMBINE_MODE_INHERIT:
if (B->get_bounce_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
return combine_bounce(B, A);
// else use MAX [This is used when the two bodies doesn't use physical material]
case Physics2DServer::COMBINE_MODE_MAX:
return MAX(A->get_bounce(), B->get_bounce());
case Physics2DServer::COMBINE_MODE_MIN:
return MIN(A->get_bounce(), B->get_bounce());
case Physics2DServer::COMBINE_MODE_MULTIPLY:
return A->get_bounce() * B->get_bounce();
default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
return (A->get_bounce() + B->get_bounce()) / 2;
}
return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1);
}
real_t combine_friction(Body2DSW *A, Body2DSW *B) {
const Physics2DServer::CombineMode cm = A->get_friction_combine_mode();
switch (cm) {
case Physics2DServer::COMBINE_MODE_INHERIT:
if (B->get_friction_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
return combine_friction(B, A);
// else use Multiply [This is used when the two bodies doesn't use physical material]
case Physics2DServer::COMBINE_MODE_MULTIPLY:
return A->get_friction() * B->get_friction();
case Physics2DServer::COMBINE_MODE_MAX:
return MAX(A->get_friction(), B->get_friction());
case Physics2DServer::COMBINE_MODE_MIN:
return MIN(A->get_friction(), B->get_friction());
default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
return (A->get_friction() + B->get_friction()) / 2;
}
return ABS(MIN(A->get_friction(), B->get_friction()));
}
bool BodyPair2DSW::setup(real_t p_step) {

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@ -789,22 +789,6 @@ real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) cons
return body->get_param(p_param);
};
void Physics2DServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_combine_mode(p_param, p_mode);
}
Physics2DServer::CombineMode Physics2DServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
return body->get_combine_mode(p_param);
}
void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body);

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@ -200,10 +200,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;

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@ -211,9 +211,6 @@ public:
FUNC3(body_set_param, RID, BodyParameter, real_t);
FUNC2RC(real_t, body_get_param, RID, BodyParameter);
FUNC3(body_set_combine_mode, RID, BodyParameter, CombineMode);
FUNC2RC(CombineMode, body_get_combine_mode, RID, BodyParameter);
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);

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@ -416,19 +416,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
enum CombineMode {
COMBINE_MODE_MAX,
COMBINE_MODE_MIN,
COMBINE_MODE_MULTIPLY,
COMBINE_MODE_AVERAGE,
COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
};
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
//state
enum BodyState {
BODY_STATE_TRANSFORM,

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@ -399,19 +399,6 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
enum CombineMode {
COMBINE_MODE_MAX,
COMBINE_MODE_MIN,
COMBINE_MODE_MULTIPLY,
COMBINE_MODE_AVERAGE,
COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
};
/// p_param accept only Bounce and Friction
virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0;
virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0;