Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933 Clean up the set of settings use to control whether Android input should be dispatched on the render thread. Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
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@ -1053,6 +1053,14 @@ ProjectManager::ProjectManager() {
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}
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EditorSettings::get_singleton()->set_optimize_save(false); // Just write settings as they come.
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{
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bool agile_input_event_flushing = EDITOR_GET("input/buffering/agile_event_flushing");
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bool use_accumulated_input = EDITOR_GET("input/buffering/use_accumulated_input");
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Input::get_singleton()->set_agile_input_event_flushing(agile_input_event_flushing);
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Input::get_singleton()->set_use_accumulated_input(use_accumulated_input);
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}
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int display_scale = EDITOR_GET("interface/editor/display_scale");
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switch (display_scale) {
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