@ -462,6 +462,27 @@ public:
|
||||
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
|
||||
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
|
||||
|
||||
/* DECAL API */
|
||||
|
||||
enum DecalTexture {
|
||||
DECAL_TEXTURE_ALBEDO,
|
||||
DECAL_TEXTURE_NORMAL,
|
||||
DECAL_TEXTURE_ORM,
|
||||
DECAL_TEXTURE_EMISSION,
|
||||
DECAL_TEXTURE_MAX
|
||||
};
|
||||
|
||||
virtual RID decal_create() = 0;
|
||||
virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
|
||||
virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0;
|
||||
virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
|
||||
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
|
||||
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
|
||||
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
|
||||
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
|
||||
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
|
||||
virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
|
||||
|
||||
/* GI PROBE API */
|
||||
|
||||
virtual RID gi_probe_create() = 0;
|
||||
@ -674,6 +695,7 @@ public:
|
||||
VIEWPORT_DEBUG_DRAW_SSAO,
|
||||
VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER,
|
||||
VIEWPORT_DEBUG_DRAW_PSSM_SPLITS,
|
||||
VIEWPORT_DEBUG_DRAW_DECAL_ATLAS,
|
||||
|
||||
};
|
||||
|
||||
@ -868,6 +890,7 @@ public:
|
||||
INSTANCE_PARTICLES,
|
||||
INSTANCE_LIGHT,
|
||||
INSTANCE_REFLECTION_PROBE,
|
||||
INSTANCE_DECAL,
|
||||
INSTANCE_GI_PROBE,
|
||||
INSTANCE_LIGHTMAP_CAPTURE,
|
||||
INSTANCE_MAX,
|
||||
@ -1167,6 +1190,7 @@ VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::DecalTexture);
|
||||
VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
|
||||
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
|
||||
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
|
||||
|
||||
Reference in New Issue
Block a user