rendering: compositor has is_opengl API; minor optimisations
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@ -87,6 +87,7 @@ public:
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void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
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bool is_opengl() override { return false; }
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void gl_end_frame(bool p_swap_buffers) override {}
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void end_frame(bool p_present) override {
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