Rename RD texture "type" to "texture_type"

"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
This commit is contained in:
Aaron Franke
2020-11-26 22:50:05 -05:00
parent 19bdd01438
commit 5dddf4377a
10 changed files with 53 additions and 53 deletions

View File

@ -543,7 +543,7 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
tf.width = grid_size;
tf.height = grid_size;
tf.depth = grid_size;
tf.type = RD::TEXTURE_TYPE_3D;
tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
Vector<Vector<uint8_t>> texdata;
@ -695,7 +695,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.array_layers = atlas_slices;
tf.type = RD::TEXTURE_TYPE_2D_ARRAY;
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@ -917,7 +917,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.depth = 1;
tf.type = RD::TEXTURE_TYPE_2D;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
tf.format = RD::DATA_FORMAT_D32_SFLOAT;