A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@ -29,22 +29,25 @@
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#ifndef SCENE_STRING_NAMES_H
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#define SCENE_STRING_NAMES_H
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#include "string_db.h"
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#include "path_db.h"
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#include "string_db.h"
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class SceneStringNames {
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friend void register_scene_types();
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friend void unregister_scene_types();
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friend void register_scene_types();
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friend void unregister_scene_types();
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static SceneStringNames* singleton;
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static SceneStringNames *singleton;
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static void create() { singleton = memnew(SceneStringNames); }
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static void free() { memdelete( singleton); singleton=NULL; }
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static void free() {
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memdelete(singleton);
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singleton = NULL;
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}
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SceneStringNames();
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public:
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_FORCE_INLINE_ static SceneStringNames* get_singleton() { return singleton; }
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public:
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_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
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StringName resized;
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StringName dot;
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@ -96,7 +99,6 @@ public:
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StringName _body_inout;
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StringName _area_inout;
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StringName _get_gizmo_geometry;
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StringName _can_gizmo_scale;
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@ -193,12 +195,10 @@ public:
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StringName node_configuration_warning_changed;
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enum {
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MAX_MATERIALS=32
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MAX_MATERIALS = 32
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};
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StringName mesh_materials[MAX_MATERIALS];
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StringName _mesh_changed;
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};
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#endif // SCENE_STRING_NAMES_H
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