A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@ -29,22 +29,25 @@
#ifndef SCENE_STRING_NAMES_H
#define SCENE_STRING_NAMES_H
#include "string_db.h"
#include "path_db.h"
#include "string_db.h"
class SceneStringNames {
friend void register_scene_types();
friend void unregister_scene_types();
friend void register_scene_types();
friend void unregister_scene_types();
static SceneStringNames* singleton;
static SceneStringNames *singleton;
static void create() { singleton = memnew(SceneStringNames); }
static void free() { memdelete( singleton); singleton=NULL; }
static void free() {
memdelete(singleton);
singleton = NULL;
}
SceneStringNames();
public:
_FORCE_INLINE_ static SceneStringNames* get_singleton() { return singleton; }
public:
_FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
StringName resized;
StringName dot;
@ -96,7 +99,6 @@ public:
StringName _body_inout;
StringName _area_inout;
StringName _get_gizmo_geometry;
StringName _can_gizmo_scale;
@ -193,12 +195,10 @@ public:
StringName node_configuration_warning_changed;
enum {
MAX_MATERIALS=32
MAX_MATERIALS = 32
};
StringName mesh_materials[MAX_MATERIALS];
StringName _mesh_changed;
};
#endif // SCENE_STRING_NAMES_H