A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@ -29,10 +29,10 @@
#ifndef GRID_MAP_EDITOR_PLUGIN_H
#define GRID_MAP_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "grid_map.h"
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "grid_map.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -40,11 +40,11 @@
class SpatialEditorPlugin;
class GridMapEditor : public VBoxContainer {
GDCLASS(GridMapEditor, VBoxContainer );
GDCLASS(GridMapEditor, VBoxContainer);
enum {
GRID_CURSOR_SIZE=50
GRID_CURSOR_SIZE = 50
};
enum InputAction {
@ -65,14 +65,14 @@ class GridMapEditor : public VBoxContainer {
};
enum DisplayMode {
DISPLAY_THUMBNAIL,
DISPLAY_LIST
DISPLAY_THUMBNAIL,
DISPLAY_LIST
};
UndoRedo *undo_redo;
InputAction input_action;
Panel *panel;
MenuButton * options;
MenuButton *options;
SpinBox *floor;
OptionButton *edit_mode;
ToolButton *mode_thumbnail;
@ -94,7 +94,7 @@ class GridMapEditor : public VBoxContainer {
List<SetItem> set_items;
GridMap *node;
MeshLibrary* last_theme;
MeshLibrary *last_theme;
ClipMode clip_mode;
bool lock_view;
@ -118,10 +118,8 @@ class GridMapEditor : public VBoxContainer {
bool updating;
struct Selection {
Vector3 click;
Vector3 current;
Vector3 begin;
@ -141,7 +139,6 @@ class GridMapEditor : public VBoxContainer {
int selected_area;
int cursor_rot;
enum Menu {
MENU_OPTION_CONFIGURE,
@ -173,7 +170,6 @@ class GridMapEditor : public VBoxContainer {
SpatialEditorPlugin *spatial_editor;
struct AreaDisplay {
RID mesh;
@ -212,20 +208,18 @@ class GridMapEditor : public VBoxContainer {
void update_areas();
EditorNode *editor;
bool do_input_action(Camera* p_camera,const Point2& p_point,bool p_click);
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
friend class GridMapEditorPlugin;
friend class GridMapEditorPlugin;
Panel *theme_panel;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
void edit(GridMap *p_gridmap);
GridMapEditor() {}
@ -235,14 +229,13 @@ public:
class GridMapEditorPlugin : public EditorPlugin {
GDCLASS( GridMapEditorPlugin, EditorPlugin );
GDCLASS(GridMapEditorPlugin, EditorPlugin);
GridMapEditor *gridmap_editor;
EditorNode *editor;
public:
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { return gridmap_editor->forward_spatial_input_event(p_camera,p_event); }
virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "GridMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@ -251,7 +244,6 @@ public:
GridMapEditorPlugin(EditorNode *p_node);
~GridMapEditorPlugin();
};
#endif // CUBE_GRID_MAP_EDITOR_PLUGIN_H