A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@ -29,15 +29,15 @@
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#ifndef SCRIPT_CREATE_DIALOG_H
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#define SCRIPT_CREATE_DIALOG_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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class ScriptCreateDialog : public ConfirmationDialog {
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GDCLASS(ScriptCreateDialog,ConfirmationDialog);
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GDCLASS(ScriptCreateDialog, ConfirmationDialog);
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LineEdit *class_name;
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Label *error_label;
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@ -54,24 +54,23 @@ class ScriptCreateDialog : public ConfirmationDialog {
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String initial_bp;
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EditorSettings *editor_settings;
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void _path_changed(const String& p_path=String());
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void _lang_changed(int l=0);
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void _path_changed(const String &p_path = String());
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void _lang_changed(int l = 0);
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void _built_in_pressed();
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bool _validate(const String& p_strin);
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void _class_name_changed(const String& p_name);
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bool _validate(const String &p_strin);
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void _class_name_changed(const String &p_name);
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void _browse_path();
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void _file_selected(const String& p_file);
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void _file_selected(const String &p_file);
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virtual void ok_pressed();
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void _create_new();
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void _load_exist();
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void _update_controls();
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protected:
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static void _bind_methods();
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public:
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void config(const String& p_base_name,const String&p_base_path);
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public:
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void config(const String &p_base_name, const String &p_base_path);
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ScriptCreateDialog();
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};
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