A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@ -29,60 +29,59 @@
#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
#include "scene/gui/control.h"
#include "scene/gui/panel.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/split_container.h"
#include "scene/gui/center_container.h"
#include "scene/gui/texture_progress.h"
#include "editor/filesystem_dock.h"
#include "editor/scene_tree_editor.h"
#include "editor/property_editor.h"
#include "editor/create_dialog.h"
#include "editor/call_dialog.h"
#include "editor/reparent_dialog.h"
#include "editor/connections_dialog.h"
#include "editor/node_dock.h"
#include "editor/import_dock.h"
#include "editor/settings_config_dialog.h"
#include "editor/groups_editor.h"
#include "editor/create_dialog.h"
#include "editor/editor_data.h"
#include "editor/editor_path.h"
#include "editor/editor_run.h"
#include "editor/filesystem_dock.h"
#include "editor/groups_editor.h"
#include "editor/import_dock.h"
#include "editor/node_dock.h"
#include "editor/property_editor.h"
#include "editor/reparent_dialog.h"
#include "editor/scene_tree_editor.h"
#include "editor/settings_config_dialog.h"
#include "scene/gui/center_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "editor/pane_drag.h"
#include "editor/script_create_dialog.h"
#include "editor/run_settings_dialog.h"
#include "editor/project_settings.h"
#include "editor/project_export.h"
#include "editor/editor_log.h"
#include "editor/scene_tree_dock.h"
#include "editor/resources_dock.h"
#include "editor/editor_run_script.h"
#include "editor/editor_run_native.h"
#include "scene/gui/tabs.h"
#include "editor/quick_open.h"
#include "editor/project_export.h"
#include "editor/project_settings.h"
#include "editor/resources_dock.h"
#include "editor/run_settings_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/script_create_dialog.h"
#include "editor/editor_name_dialog.h"
#include "editor/editor_plugin.h"
#include "editor/editor_run_native.h"
#include "editor/editor_sub_scene.h"
#include "editor/project_export.h"
#include "editor/quick_open.h"
#include "editor_export.h"
#include "editor_reimport_dialog.h"
#include "editor/editor_plugin.h"
#include "editor/editor_name_dialog.h"
#include "scene/gui/tabs.h"
#include "fileserver/editor_file_server.h"
#include "editor_resource_preview.h"
#include "fileserver/editor_file_server.h"
#include "scene/gui/viewport_container.h"
#include "progress_dialog.h"
#include "editor_scale.h"
@ -90,10 +89,6 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
typedef void (*EditorBuildCallback)();
@ -102,7 +97,7 @@ class EditorPluginList;
class EditorNode : public Node {
GDCLASS( EditorNode, Node );
GDCLASS(EditorNode, Node);
public:
enum DockSlot {
@ -116,9 +111,10 @@ public:
DOCK_SLOT_RIGHT_BR,
DOCK_SLOT_MAX
};
private:
enum {
HISTORY_SIZE=64
HISTORY_SIZE = 64
};
enum MenuOptions {
@ -194,21 +190,19 @@ private:
DEPENDENCY_UPDATE_IMPORTED,
SCENE_TAB_CLOSE,
IMPORT_PLUGIN_BASE=100,
IMPORT_PLUGIN_BASE = 100,
OBJECT_METHOD_BASE=500,
OBJECT_METHOD_BASE = 500,
TOOL_MENU_BASE=1000
TOOL_MENU_BASE = 1000
};
//Node *edited_scene; //scene being edited
Viewport *scene_root; //root of the scene being edited
//Ref<ResourceImportMetadata> scene_import_metadata;
PanelContainer* scene_root_parent;
PanelContainer *scene_root_parent;
Control *gui_base;
VBoxContainer *main_vbox;
@ -240,7 +234,6 @@ private:
//PaneDrag *pd_anim;
Panel *menu_panel;
//HSplitContainer *editor_hsplit;
//VSplitContainer *editor_vsplit;
CenterContainer *play_cc;
@ -335,10 +328,10 @@ private:
EditorQuickOpen *quick_run;
HBoxContainer *main_editor_button_vb;
Vector<ToolButton*> main_editor_buttons;
Vector<EditorPlugin*> editor_table;
Vector<ToolButton *> main_editor_buttons;
Vector<EditorPlugin *> editor_table;
// EditorReImportDialog *reimport_dialog;
// EditorReImportDialog *reimport_dialog;
ProgressDialog *progress_dialog;
BackgroundProgress *progress_hb;
@ -350,7 +343,6 @@ private:
Button *new_inherited_button;
String open_import_request;
TabContainer *dock_slot[DOCK_SLOT_MAX];
Rect2 dock_select_rect[DOCK_SLOT_MAX];
int dock_select_rect_over;
@ -386,7 +378,7 @@ private:
uint64_t circle_step_frame;
int circle_step;
Vector<EditorPlugin*> editor_plugins;
Vector<EditorPlugin *> editor_plugins;
EditorPlugin *editor_plugin_screen;
EditorPluginList *editor_plugins_over;
@ -394,13 +386,12 @@ private:
EditorData editor_data;
EditorRun editor_run;
EditorSelection *editor_selection;
// ProjectExport *project_export;
// ProjectExport *project_export;
ProjectExportDialog *project_export;
EditorResourcePreview *resource_preview;
EditorFileServer *file_server;
struct BottomPanelItem {
String name;
Control *control;
@ -421,17 +412,16 @@ private:
void _dialog_action(String p_file);
void _edit_current();
void _dialog_display_file_error(String p_file,Error p_error);
void _dialog_display_file_error(String p_file, Error p_error);
int current_option;
//void _animation_visibility_toggle();
void _resource_created();
void _resource_selected(const RES& p_res,const String& p_property="");
void _resource_selected(const RES &p_res, const String &p_property = "");
void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option,bool p_confirmed);
void _menu_option_confirm(int p_option, bool p_confirmed);
void _update_debug_options();
void _property_editor_forward();
@ -440,15 +430,14 @@ private:
void _select_history(int p_idx);
void _prepare_history();
void _fs_changed();
void _sources_changed(bool p_exist);
void _imported(Node *p_node);
void _node_renamed();
void _editor_select(int p_which);
void _set_scene_metadata(const String &p_file, int p_idx=-1);
void _get_scene_metadata(const String& p_file);
void _set_scene_metadata(const String &p_file, int p_idx = -1);
void _get_scene_metadata(const String &p_file);
void _update_title();
void _update_scene_tabs();
void _close_messages();
@ -459,37 +448,36 @@ private:
void _save_scene(String p_file, int idx = -1);
void _instance_request(const Vector<String> &p_files);
void _instance_request(const Vector<String>& p_files);
void _property_keyed(const String& p_keyed, const Variant& p_value, bool p_advance);
void _transform_keyed(Object *sp,const String& p_sub,const Transform& p_key);
void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
void _hide_top_editors();
void _display_top_editors(bool p_display);
void _set_top_editors(Vector<EditorPlugin*> p_editor_plugins_over);
void _set_editing_top_editors(Object * p_current_object);
void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
void _set_editing_top_editors(Object *p_current_object);
void _quick_opened();
void _quick_run();
void _run(bool p_current=false, const String &p_custom="");
void _run(bool p_current = false, const String &p_custom = "");
void _save_optimized();
void _import_action(const String& p_action);
void _import_action(const String &p_action);
void _import(const String &p_file);
void _add_to_recent_scenes(const String& p_scene);
void _add_to_recent_scenes(const String &p_scene);
void _update_recent_scenes();
void _open_recent_scene(int p_idx);
void _dropped_files(const Vector<String>& p_files,int p_screen);
void _dropped_files(const Vector<String> &p_files, int p_screen);
//void _open_recent_scene_confirm();
String _recent_scene;
bool convert_old;
void _unhandled_input(const InputEvent& p_event);
void _unhandled_input(const InputEvent &p_event);
static void _load_error_notify(void* p_ud,const String& p_text);
static void _load_error_notify(void *p_ud, const String &p_text);
bool has_main_screen() const { return true; }
@ -497,41 +485,37 @@ private:
String import_reload_fn;
Set<FileDialog*> file_dialogs;
Set<EditorFileDialog*> editor_file_dialogs;
Set<FileDialog *> file_dialogs;
Set<EditorFileDialog *> editor_file_dialogs;
Map<String,Ref<Texture> > icon_type_cache;
Map<String, Ref<Texture> > icon_type_cache;
bool _initializing_addons;
Map<String,EditorPlugin*> plugin_addons;
Map<String, EditorPlugin *> plugin_addons;
static Ref<Texture> _file_dialog_get_icon(const String& p_path);
static Ref<Texture> _file_dialog_get_icon(const String &p_path);
static void _file_dialog_register(FileDialog *p_dialog);
static void _file_dialog_unregister(FileDialog *p_dialog);
static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
void _cleanup_scene();
void _remove_edited_scene();
void _remove_scene(int index);
bool _find_and_save_resource(RES p_res,Map<RES,bool>& processed,int32_t flags);
bool _find_and_save_edited_subresources(Object *obj,Map<RES,bool>& processed,int32_t flags);
void _save_edited_subresources(Node* scene,Map<RES,bool>& processed,int32_t flags);
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
void _find_node_types(Node* p_node, int&count_2d, int&count_3d);
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file);
Map<String, Set<String> > dependency_errors;
Map<String,Set<String> > dependency_errors;
static void _dependency_error_report(void *ud,const String& p_path,const String& p_dep,const String& p_type) {
EditorNode*en=(EditorNode*)ud;
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = (EditorNode *)ud;
if (!en->dependency_errors.has(p_path))
en->dependency_errors[p_path]=Set<String>();
en->dependency_errors[p_path].insert(p_dep+"::"+p_type);
en->dependency_errors[p_path] = Set<String>();
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}
struct ExportDefer {
@ -546,9 +530,9 @@ private:
static Vector<EditorNodeInitCallback> _init_callbacks;
bool _find_scene_in_use(Node* p_node,const String& p_path) const;
bool _find_scene_in_use(Node *p_node, const String &p_path) const;
void _dock_select_input(const InputEvent& p_input);
void _dock_select_input(const InputEvent &p_input);
void _dock_move_left();
void _dock_move_right();
void _dock_select_draw();
@ -560,14 +544,14 @@ private:
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state,Node* p_for_scene);
void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
int _get_current_main_editor();
void _save_docks();
void _load_docks();
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String& p_section);
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String& p_section);
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_dock_slots_visibility();
void _update_top_menu_visibility();
@ -580,19 +564,18 @@ private:
void _update_addon_config();
static void _file_access_close_error_notify(const String& p_str);
static void _file_access_close_error_notify(const String &p_str);
void _toggle_distraction_free_mode();
enum {
MAX_INIT_CALLBACKS=128,
MAX_BUILD_CALLBACKS=128
MAX_INIT_CALLBACKS = 128,
MAX_BUILD_CALLBACKS = 128
};
void _inherit_imported(const String &p_action);
void _open_imported();
static int plugin_init_callback_count;
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
@ -612,14 +595,14 @@ private:
Vector<ToolMenuItem> tool_menu_items;
void _tool_menu_insert_item(const ToolMenuItem& p_item);
void _tool_menu_insert_item(const ToolMenuItem &p_item);
void _rebuild_tool_menu() const;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
public:
static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
enum EditorTable {
@ -629,8 +612,7 @@ public:
};
void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
static EditorNode* get_singleton() { return singleton; }
static EditorNode *get_singleton() { return singleton; }
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
@ -640,8 +622,7 @@ public:
static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE,false); }
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void set_docks_visible(bool p_show);
bool get_docks_visible() const;
@ -649,35 +630,34 @@ public:
void set_distraction_free_mode(bool p_enter);
bool get_distraction_free_mode() const;
void add_control_to_dock(DockSlot p_slot,Control* p_control);
void remove_control_from_dock(Control* p_control);
void add_control_to_dock(DockSlot p_slot, Control *p_control);
void remove_control_from_dock(Control *p_control);
void set_addon_plugin_enabled(const String& p_addon,bool p_enabled);
void set_addon_plugin_enabled(const String &p_addon, bool p_enabled);
bool is_addon_plugin_enabled(const String &p_addon) const;
void edit_node(Node *p_node);
void edit_resource(const Ref<Resource>& p_resource);
void open_resource(const String& p_type="");
void edit_resource(const Ref<Resource> &p_resource);
void open_resource(const String &p_type = "");
void save_resource_in_path(const Ref<Resource>& p_resource,const String& p_path);
void save_resource(const Ref<Resource>& p_resource);
void save_resource_as(const Ref<Resource>& p_resource, const String &p_at_path=String());
void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
void save_resource(const Ref<Resource> &p_resource);
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE,false); }
void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
void push_item(Object *p_object,const String& p_property="");
void push_item(Object *p_object, const String &p_property = "");
void open_request(const String& p_path);
void open_request(const String &p_path);
bool is_changing_scene() const;
static EditorLog *get_log() { return singleton->log; }
Control* get_viewport();
Control *get_viewport();
//void animation_editor_make_visible(bool p_visible);
//void hide_animation_player_editors();
@ -689,31 +669,31 @@ public:
Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
void fix_dependencies(const String& p_for_file);
void fix_dependencies(const String &p_for_file);
void clear_scene() { _cleanup_scene(); }
Error load_scene(const String& p_scene, bool p_ignore_broken_deps=false, bool p_set_inherited=false, bool p_clear_errors=true,bool p_force_open_imported=false);
Error load_resource(const String& p_scene);
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false);
Error load_resource(const String &p_scene);
bool is_scene_open(const String& p_path);
bool is_scene_open(const String &p_path);
void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
static EditorData& get_editor_data() { return singleton->editor_data; }
EditorHistory * get_editor_history() { return &editor_history; }
static EditorData &get_editor_data() { return singleton->editor_data; }
EditorHistory *get_editor_history() { return &editor_history; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
void request_instance_scene(const String &p_path);
void request_instance_scenes(const Vector<String>& p_files);
void request_instance_scenes(const Vector<String> &p_files);
FileSystemDock *get_filesystem_dock();
ImportDock *get_import_dock();
SceneTreeDock *get_scene_tree_dock();
static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
EditorSelection *get_editor_selection() { return editor_selection; }
void set_convert_old_scene(bool p_old) { convert_old=p_old; }
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
void notify_child_process_exited();
@ -722,11 +702,9 @@ public:
Ref<Theme> get_editor_theme() const { return theme; }
void show_warning(const String &p_text, const String &p_title = "Warning!");
void show_warning(const String& p_text,const String& p_title="Warning!");
Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
Error export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
static void register_editor_types();
static void unregister_editor_types();
@ -734,19 +712,19 @@ public:
Control *get_gui_base() { return gui_base; }
Control *get_theme_base() { return gui_base->get_parent_control(); }
static void add_io_error(const String& p_error);
static void add_io_error(const String &p_error);
static void progress_add_task(const String& p_task,const String& p_label, int p_steps);
static void progress_task_step(const String& p_task,const String& p_state, int p_step=-1,bool p_force_refresh=true);
static void progress_end_task(const String& p_task);
static void progress_add_task(const String &p_task, const String &p_label, int p_steps);
static void progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
static void progress_end_task(const String &p_task);
static void progress_add_task_bg(const String& p_task,const String& p_label, int p_steps);
static void progress_task_step_bg(const String& p_task,int p_step=-1);
static void progress_end_task_bg(const String& p_task);
static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
static void progress_task_step_bg(const String &p_task, int p_step = -1);
static void progress_end_task_bg(const String &p_task);
void save_scene(String p_file) { _save_scene(p_file); }
bool is_scene_in_use(const String& p_path);
bool is_scene_in_use(const String &p_path);
void scan_import_changes();
@ -754,79 +732,79 @@ public:
void update_keying();
void reload_scene(const String& p_path);
void reload_scene(const String &p_path);
bool is_exiting() const { return exiting; }
ToolButton *get_pause_button() { return pause_button; }
ToolButton* add_bottom_panel_item(String p_text,Control *p_item);
ToolButton *add_bottom_panel_item(String p_text, Control *p_item);
bool are_bottom_panels_hidden() const;
void make_bottom_panel_item_visible(Control *p_item);
void raise_bottom_panel_item(Control *p_item);
void hide_bottom_panel();
void remove_bottom_panel_item(Control *p_item);
Variant drag_resource(const Ref<Resource>& p_res,Control* p_from);
Variant drag_files(const Vector<String>& p_files,Control* p_from);
Variant drag_files_and_dirs(const Vector<String>& p_files,Control* p_from);
Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
Variant drag_files(const Vector<String> &p_files, Control *p_from);
Variant drag_files_and_dirs(const Vector<String> &p_files, Control *p_from);
void add_tool_menu_item(const String& p_name, Object *p_handler, const String& p_callback, const Variant& p_ud = Variant());
void add_tool_submenu_item(const String& p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String& p_name);
void add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
EditorNode();
~EditorNode();
void get_singleton(const char* arg1, bool arg2);
void get_singleton(const char *arg1, bool arg2);
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
static void add_build_callback(EditorBuildCallback p_callback);
};
struct EditorProgress {
String task;
void step(const String& p_state, int p_step=-1,bool p_force_refresh=true) { EditorNode::progress_task_step(task,p_state,p_step,p_force_refresh); }
EditorProgress(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task(p_task,p_label,p_amount); task=p_task; }
void step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
EditorProgress(const String &p_task, const String &p_label, int p_amount) {
EditorNode::progress_add_task(p_task, p_label, p_amount);
task = p_task;
}
~EditorProgress() { EditorNode::progress_end_task(task); }
};
class EditorPluginList : public Object {
private:
Vector<EditorPlugin*> plugins_list;
Vector<EditorPlugin *> plugins_list;
public:
void set_plugins_list(Vector<EditorPlugin*> p_plugins_list) {
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
plugins_list = p_plugins_list;
}
Vector<EditorPlugin*>& get_plugins_list() {
Vector<EditorPlugin *> &get_plugins_list() {
return plugins_list;
}
void make_visible(bool p_visible);
void edit(Object *p_object);
bool forward_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event);
bool forward_spatial_gui_input(Camera* p_camera, const InputEvent& p_event);
void forward_draw_over_canvas(const Transform2D& p_canvas_xform,Control* p_canvas);
bool forward_gui_input(const Transform2D &p_canvas_xform, const InputEvent &p_event);
bool forward_spatial_gui_input(Camera *p_camera, const InputEvent &p_event);
void forward_draw_over_canvas(const Transform2D &p_canvas_xform, Control *p_canvas);
void clear();
bool empty();
EditorPluginList();
~EditorPluginList();
} ;
};
struct EditorProgressBG {
String task;
void step(int p_step=-1) { EditorNode::progress_task_step_bg(task,p_step); }
EditorProgressBG(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task_bg(p_task,p_label,p_amount); task=p_task; }
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
task = p_task;
}
~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
};