A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
This commit is contained in:
@ -28,31 +28,26 @@
|
||||
/*************************************************************************/
|
||||
#include "context_gl.h"
|
||||
|
||||
#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
|
||||
|
||||
#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
|
||||
|
||||
|
||||
|
||||
ContextGL *ContextGL::singleton=NULL;
|
||||
ContextGL *ContextGL::singleton = NULL;
|
||||
|
||||
ContextGL *ContextGL::get_singleton() {
|
||||
|
||||
return singleton;
|
||||
}
|
||||
|
||||
|
||||
ContextGL::ContextGL() {
|
||||
|
||||
ERR_FAIL_COND(singleton);
|
||||
|
||||
singleton=this;
|
||||
}
|
||||
|
||||
ERR_FAIL_COND(singleton);
|
||||
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
ContextGL::~ContextGL() {
|
||||
|
||||
if (singleton==this)
|
||||
singleton=NULL;
|
||||
if (singleton == this)
|
||||
singleton = NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -37,34 +37,28 @@
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
|
||||
class ContextGL {
|
||||
|
||||
static ContextGL *singleton;
|
||||
|
||||
public:
|
||||
|
||||
static ContextGL *get_singleton();
|
||||
|
||||
virtual void release_current()=0;
|
||||
|
||||
virtual void make_current()=0;
|
||||
virtual void release_current() = 0;
|
||||
|
||||
virtual void swap_buffers()=0;
|
||||
|
||||
virtual Error initialize()=0;
|
||||
virtual void make_current() = 0;
|
||||
|
||||
virtual void set_use_vsync(bool p_use)=0;
|
||||
virtual bool is_using_vsync() const=0;
|
||||
virtual void swap_buffers() = 0;
|
||||
|
||||
virtual Error initialize() = 0;
|
||||
|
||||
|
||||
|
||||
ContextGL();
|
||||
virtual void set_use_vsync(bool p_use) = 0;
|
||||
virtual bool is_using_vsync() const = 0;
|
||||
|
||||
ContextGL();
|
||||
~ContextGL();
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user