A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@ -28,31 +28,26 @@
/*************************************************************************/
#include "context_gl.h"
#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
ContextGL *ContextGL::singleton=NULL;
ContextGL *ContextGL::singleton = NULL;
ContextGL *ContextGL::get_singleton() {
return singleton;
}
ContextGL::ContextGL() {
ERR_FAIL_COND(singleton);
singleton=this;
}
ERR_FAIL_COND(singleton);
singleton = this;
}
ContextGL::~ContextGL() {
if (singleton==this)
singleton=NULL;
if (singleton == this)
singleton = NULL;
}
#endif

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@ -37,34 +37,28 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
class ContextGL {
static ContextGL *singleton;
public:
static ContextGL *get_singleton();
virtual void release_current()=0;
virtual void make_current()=0;
virtual void release_current() = 0;
virtual void swap_buffers()=0;
virtual Error initialize()=0;
virtual void make_current() = 0;
virtual void set_use_vsync(bool p_use)=0;
virtual bool is_using_vsync() const=0;
virtual void swap_buffers() = 0;
virtual Error initialize() = 0;
ContextGL();
virtual void set_use_vsync(bool p_use) = 0;
virtual bool is_using_vsync() const = 0;
ContextGL();
~ContextGL();
};
#endif
#endif