A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@ -42,21 +42,21 @@
enum {
POOL_ALLOCATOR_INVALID_ID=-1 ///< default invalid value. use INVALID_ID( id ) to test
POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
};
class PoolAllocator {
public:
typedef int ID;
private:
enum {
CHECK_BITS=8,
CHECK_LEN=(1<<CHECK_BITS),
CHECK_MASK=CHECK_LEN-1
CHECK_BITS = 8,
CHECK_LEN = (1 << CHECK_BITS),
CHECK_MASK = CHECK_LEN - 1
};
struct Entry {
unsigned int pos;
@ -64,11 +64,15 @@ private:
unsigned int lock;
unsigned int check;
inline void clear() { pos=0; len=0; lock=0; check=0; }
inline void clear() {
pos = 0;
len = 0;
lock = 0;
check = 0;
}
Entry() { clear(); }
};
typedef int EntryArrayPos;
typedef int EntryIndicesPos;
@ -89,40 +93,40 @@ private:
bool needs_locking;
inline int entry_end(const Entry& p_entry) const {
return p_entry.pos+aligned(p_entry.len);
inline int entry_end(const Entry &p_entry) const {
return p_entry.pos + aligned(p_entry.len);
}
inline int aligned(int p_size) const {
int rem=p_size%align;
int rem = p_size % align;
if (rem)
p_size+=align-rem;
p_size += align - rem;
return p_size;
}
void compact(int p_up_to=-1);
void compact_up(int p_from=0);
bool get_free_entry(EntryArrayPos* p_pos);
void compact(int p_up_to = -1);
void compact_up(int p_from = 0);
bool get_free_entry(EntryArrayPos *p_pos);
bool find_hole(EntryArrayPos *p_pos, int p_for_size);
bool find_entry_index(EntryIndicesPos *p_map_pos,Entry *p_entry);
Entry* get_entry(ID p_mem);
const Entry* get_entry(ID p_mem) const;
bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry);
Entry *get_entry(ID p_mem);
const Entry *get_entry(ID p_mem) const;
void create_pool(void *p_mem, int p_size, int p_max_entries);
void create_pool(void * p_mem,int p_size,int p_max_entries);
protected:
virtual void mt_lock() const; ///< Reimplement for custom mt locking
virtual void mt_unlock() const; ///< Reimplement for custom mt locking
public:
enum {
DEFAULT_MAX_ALLOCS=4096,
DEFAULT_MAX_ALLOCS = 4096,
};
ID alloc(int p_size); ///< Alloc memory, get an ID on success, POOL_ALOCATOR_INVALID_ID on failure
void free(ID p_mem); ///< Free allocated memory
Error resize(ID p_mem,int p_new_size); ///< resize a memory chunk
Error resize(ID p_mem, int p_new_size); ///< resize a memory chunk
int get_size(ID p_mem) const;
int get_free_mem(); ///< get free memory
@ -135,12 +139,11 @@ public:
void unlock(ID p_mem);
bool is_locked(ID p_mem) const;
PoolAllocator(int p_size,bool p_needs_locking=false,int p_max_entries=DEFAULT_MAX_ALLOCS);
PoolAllocator(void * p_mem,int p_size, int p_align = 1, bool p_needs_locking=false,int p_max_entries=DEFAULT_MAX_ALLOCS);
PoolAllocator(int p_align,int p_size,bool p_needs_locking=false,int p_max_entries=DEFAULT_MAX_ALLOCS);
PoolAllocator(int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
PoolAllocator(void *p_mem, int p_size, int p_align = 1, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
PoolAllocator(int p_align, int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
virtual ~PoolAllocator();
};
#endif