A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@ -29,7 +29,6 @@
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#ifndef THREAD_H
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#define THREAD_H
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#include "typedefs.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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@ -39,54 +38,45 @@
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typedef void (*ThreadCreateCallback)(void *p_userdata);
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class Thread {
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public:
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
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PRIORITY_NORMAL,
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PRIORITY_HIGH
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};
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struct Settings {
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Priority priority;
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Settings() { priority=PRIORITY_NORMAL; }
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Settings() { priority = PRIORITY_NORMAL; }
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};
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typedef uint64_t ID;
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protected:
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static Thread* (*create_func)(ThreadCreateCallback p_callback,void *,const Settings&);
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static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &);
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static ID (*get_thread_ID_func)();
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static void (*wait_to_finish_func)(Thread*);
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static Error (*set_name_func)(const String&);
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static void (*wait_to_finish_func)(Thread *);
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static Error (*set_name_func)(const String &);
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friend class Main;
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static ID _main_thread_id;
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Thread();
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public:
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virtual ID get_ID() const=0;
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public:
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virtual ID get_ID() const = 0;
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static Error set_name(const String &p_name);
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_FORCE_INLINE_ static ID get_main_ID() { return _main_thread_id; } ///< get the ID of the main thread
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static ID get_caller_ID(); ///< get the ID of the caller function ID
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static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it.
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static Thread * create(ThreadCreateCallback p_callback,void * p_user,const Settings& p_settings=Settings()); ///< Static function to create a thread, will call p_callback
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static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback
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virtual ~Thread();
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};
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#endif
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