A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde
2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View File

@ -29,51 +29,50 @@
#ifndef INPUT_MAP_H
#define INPUT_MAP_H
#include "object.h"
class InputMap : public Object {
GDCLASS( InputMap, Object );
GDCLASS(InputMap, Object);
public:
struct Action {
int id;
List<InputEvent> inputs;
};
private:
static InputMap *singleton;
mutable Map<StringName, Action> input_map;
mutable Map<int,StringName> input_id_map;
mutable Map<int, StringName> input_id_map;
List<InputEvent>::Element *_find_event(List<InputEvent> &p_list,const InputEvent& p_event, bool p_action_test=false) const;
List<InputEvent>::Element *_find_event(List<InputEvent> &p_list, const InputEvent &p_event, bool p_action_test = false) const;
Array _get_action_list(const StringName& p_action);
Array _get_action_list(const StringName &p_action);
Array _get_actions();
protected:
static void _bind_methods();
public:
public:
static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
bool has_action(const StringName& p_action) const;
int get_action_id(const StringName& p_action) const;
bool has_action(const StringName &p_action) const;
int get_action_id(const StringName &p_action) const;
StringName get_action_from_id(int p_id) const;
List<StringName> get_actions() const;
void add_action(const StringName& p_action);
void erase_action(const StringName& p_action);
void add_action(const StringName &p_action);
void erase_action(const StringName &p_action);
void action_add_event(const StringName& p_action,const InputEvent& p_event);
bool action_has_event(const StringName& p_action,const InputEvent& p_event);
void action_erase_event(const StringName& p_action,const InputEvent& p_event);
void action_add_event(const StringName &p_action, const InputEvent &p_event);
bool action_has_event(const StringName &p_action, const InputEvent &p_event);
void action_erase_event(const StringName &p_action, const InputEvent &p_event);
const List<InputEvent> *get_action_list(const StringName& p_action);
bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
const List<InputEvent> *get_action_list(const StringName &p_action);
bool event_is_action(const InputEvent &p_event, const StringName &p_action) const;
const Map<StringName, Action>& get_action_map() const;
const Map<StringName, Action> &get_action_map() const;
void load_from_globals();
void load_default();