A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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@ -32,7 +32,7 @@
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void Engine::set_iterations_per_second(int p_ips) {
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ips=p_ips;
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ips = p_ips;
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}
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int Engine::get_iterations_per_second() const {
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@ -40,7 +40,7 @@ int Engine::get_iterations_per_second() const {
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}
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void Engine::set_target_fps(int p_fps) {
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_target_fps=p_fps>0? p_fps : 0;
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_target_fps = p_fps > 0 ? p_fps : 0;
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}
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float Engine::get_target_fps() const {
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@ -54,7 +54,7 @@ uint64_t Engine::get_frames_drawn() {
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void Engine::set_frame_delay(uint32_t p_msec) {
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_frame_delay=p_msec;
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_frame_delay = p_msec;
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}
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uint32_t Engine::get_frame_delay() const {
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@ -64,7 +64,7 @@ uint32_t Engine::get_frame_delay() const {
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void Engine::set_time_scale(float p_scale) {
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_time_scale=p_scale;
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_time_scale = p_scale;
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}
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float Engine::get_time_scale() const {
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@ -77,11 +77,11 @@ Dictionary Engine::get_version_info() const {
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Dictionary dict;
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dict["major"] = VERSION_MAJOR;
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dict["minor"] = VERSION_MINOR;
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#ifdef VERSION_PATCH
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#ifdef VERSION_PATCH
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dict["patch"] = VERSION_PATCH;
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#else
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#else
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dict["patch"] = 0;
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#endif
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#endif
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dict["status"] = _MKSTR(VERSION_STATUS);
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dict["revision"] = _MKSTR(VERSION_REVISION);
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dict["year"] = VERSION_YEAR;
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@ -95,25 +95,23 @@ Dictionary Engine::get_version_info() const {
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return dict;
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}
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Engine *Engine::singleton=NULL;
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Engine *Engine::singleton = NULL;
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Engine *Engine::get_singleton() {
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return singleton;
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}
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Engine::Engine()
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{
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Engine::Engine() {
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singleton=this;
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frames_drawn=0;
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ips=60;
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_frame_delay=0;
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_fps=1;
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_target_fps=0;
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_time_scale=1.0;
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_pixel_snap=false;
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_fixed_frames=0;
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_idle_frames=0;
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_in_fixed=false;
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singleton = this;
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frames_drawn = 0;
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ips = 60;
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_frame_delay = 0;
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_fps = 1;
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_target_fps = 0;
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_time_scale = 1.0;
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_pixel_snap = false;
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_fixed_frames = 0;
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_idle_frames = 0;
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_in_fixed = false;
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}
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