Further clarify docs for #26545

This commit is contained in:
Juan Linietsky
2019-03-04 09:44:45 -03:00
parent 4f041d3afa
commit 5cfedd46ce

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@ -138,7 +138,7 @@
If the body is at least this close to another body, this body will consider them to be colliding. If the body is at least this close to another body, this body will consider them to be colliding.
</member> </member>
<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled"> <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
</member> </member>
</members> </members>
<constants> <constants>