Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@ -1887,7 +1887,7 @@ void ProjectManager::_update_project_buttons() {
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erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
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}
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void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
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ERR_FAIL_COND(p_ev.is_null());
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Ref<InputEventKey> k = p_ev;
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@ -2364,7 +2364,6 @@ void ProjectManager::_on_search_term_changed(const String &p_term) {
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}
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void ProjectManager::_bind_methods() {
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ClassDB::bind_method("_unhandled_key_input", &ProjectManager::_unhandled_key_input);
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ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
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ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
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}
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