-Modified Input and added is_action_just_pressed() as well as is_action_just_released()
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@ -290,6 +290,10 @@ bool InputMap::event_is_joy_motion_action_pressed(const InputEvent& p_event) con
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}
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const Map<StringName, InputMap::Action>& InputMap::get_action_map() const {
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return input_map;
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}
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void InputMap::load_from_globals() {
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input_map.clear();;
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