Ensure shader is not set if code did not change
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@ -47,6 +47,9 @@ Ref<Shader> ShaderTextEditor::get_edited_shader() const {
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}
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void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
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if (shader == p_shader) {
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return;
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}
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shader = p_shader;
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_load_theme_settings();
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@ -415,6 +418,9 @@ void ShaderEditor::edit(const Ref<Shader> &p_shader) {
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if (p_shader.is_null() || !p_shader->is_text_shader())
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return;
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if (shader == p_shader)
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return;
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shader = p_shader;
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shader_editor->set_edited_shader(p_shader);
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@ -438,8 +444,12 @@ void ShaderEditor::save_external_data() {
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void ShaderEditor::apply_shaders() {
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if (shader.is_valid()) {
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shader->set_code(shader_editor->get_text_edit()->get_text());
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shader->set_edited(true);
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String shader_code = shader->get_code();
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String editor_code = shader_editor->get_text_edit()->get_text();
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if (shader_code != editor_code) {
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shader->set_code(editor_code);
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shader->set_edited(true);
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}
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}
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}
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