Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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@ -1452,7 +1452,9 @@ void SkeletonSpatialGizmo::redraw() {
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Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
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Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
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for (int i = 0; i < skel->get_bone_count(); i++) {
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for (int i_bone = 0; i_bone < skel->get_bone_count(); i_bone++) {
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int i = skel->get_process_order(i_bone);
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int parent = skel->get_bone_parent(i);
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@ -3371,10 +3373,10 @@ NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p
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navmesh = p_navmesh;
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}
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//////
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///
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///
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///
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//////
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///
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///
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///
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#define BODY_A_RADIUS 0.25
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#define BODY_B_RADIUS 0.27
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