Respect process order for out of order skeleton bones (fixes GLTF2 import issues).

This commit is contained in:
Juan Linietsky
2018-08-06 22:35:09 -03:00
parent 00c573c255
commit 5b70ad9d34
4 changed files with 104 additions and 16 deletions

View File

@ -1452,7 +1452,9 @@ void SkeletonSpatialGizmo::redraw() {
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
for (int i = 0; i < skel->get_bone_count(); i++) {
for (int i_bone = 0; i_bone < skel->get_bone_count(); i_bone++) {
int i = skel->get_process_order(i_bone);
int parent = skel->get_bone_parent(i);
@ -3371,10 +3373,10 @@ NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p
navmesh = p_navmesh;
}
//////
///
///
///
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///
///
///
#define BODY_A_RADIUS 0.25
#define BODY_B_RADIUS 0.27