Removal of InputEvent as built-in Variant type..

this might cause bugs I haven't found yet..
This commit is contained in:
Juan Linietsky
2017-05-20 12:38:03 -03:00
parent 93f9a83062
commit 5b3709d309
206 changed files with 9547 additions and 10167 deletions

View File

@ -82,7 +82,7 @@ public:
virtual int get_mouse_button_mask() const = 0;
virtual void warp_mouse_pos(const Vector2 &p_to) = 0;
virtual Point2i warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect) = 0;
virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) = 0;
virtual Vector3 get_gravity() const = 0;
virtual Vector3 get_accelerometer() const = 0;
@ -104,7 +104,7 @@ public:
virtual int get_joy_button_index_from_string(String p_button) = 0;
virtual int get_joy_axis_index_from_string(String p_axis) = 0;
virtual void parse_input_event(const InputEvent &p_event) = 0;
virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
Input();
};