Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
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@ -82,7 +82,7 @@ public:
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virtual int get_mouse_button_mask() const = 0;
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virtual void warp_mouse_pos(const Vector2 &p_to) = 0;
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virtual Point2i warp_mouse_motion(const InputEventMouseMotion &p_motion, const Rect2 &p_rect) = 0;
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virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) = 0;
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virtual Vector3 get_gravity() const = 0;
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virtual Vector3 get_accelerometer() const = 0;
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@ -104,7 +104,7 @@ public:
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virtual int get_joy_button_index_from_string(String p_button) = 0;
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virtual int get_joy_axis_index_from_string(String p_axis) = 0;
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virtual void parse_input_event(const InputEvent &p_event) = 0;
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virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
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Input();
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};
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