Makes all Godot API's methods Lower Case
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@ -727,7 +727,7 @@ public:
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virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far.
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virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
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virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
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virtual void instance_attach_object_instance_ID(RID p_instance, ObjectID p_ID) = 0;
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virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) = 0;
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virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
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virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
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virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
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