Makes all Godot API's methods Lower Case
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@ -346,9 +346,9 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) {
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total_subshapes = 0;
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if (p_area) {
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PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid, get_instance_ID());
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PhysicsServer::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
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} else {
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PhysicsServer::get_singleton()->body_attach_object_instance_ID(rid, get_instance_ID());
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PhysicsServer::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
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}
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//set_transform_notify(true);
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}
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