Makes all Godot API's methods Lower Case
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@ -418,7 +418,7 @@ void PropertySelector::select_method_from_script(const Ref<Script> &p_script, co
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base_type = p_script->get_instance_base_type();
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selected = p_current;
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type = Variant::NIL;
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script = p_script->get_instance_ID();
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script = p_script->get_instance_id();
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properties = false;
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instance = NULL;
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@ -452,7 +452,7 @@ void PropertySelector::select_method_from_instance(Object *p_instance, const Str
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{
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Ref<Script> scr = p_instance->get_script();
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if (scr.is_valid())
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script = scr->get_instance_ID();
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script = scr->get_instance_id();
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}
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properties = false;
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instance = NULL;
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@ -485,7 +485,7 @@ void PropertySelector::select_property_from_script(const Ref<Script> &p_script,
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base_type = p_script->get_instance_base_type();
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selected = p_current;
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type = Variant::NIL;
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script = p_script->get_instance_ID();
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script = p_script->get_instance_id();
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properties = true;
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instance = NULL;
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