Implement the ability to disable classes
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
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@ -272,7 +272,7 @@ void register_basis_universal_types() {
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Image::basis_universal_packer = basis_universal_packer;
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#endif
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Image::basis_universal_unpacker = basis_universal_unpacker;
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//ClassDB::register_class<TextureBasisU>();
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//GDREGISTER_CLASS(TextureBasisU);
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}
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void unregister_basis_universal_types() {
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