-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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@ -55,8 +55,10 @@ class VisualServer : public Object {
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void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
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protected:
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RID _make_test_cube();
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void _free_internal_rids();
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RID test_texture;
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RID white_texture;
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RID test_material;
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RID material_2d[16];
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static VisualServer* (*create_func)();
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