-Changed Godot exit to be clean.

-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
This commit is contained in:
Juan Linietsky
2015-04-20 19:38:02 -03:00
parent 28c4afeb57
commit 59154cccf9
37 changed files with 263 additions and 68 deletions

View File

@ -258,9 +258,11 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
audio_driver_index=p_audio_driver;
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
bool success=false;
audio_driver_index=-1;
for(int i=0;i<AudioDriverManagerSW::get_driver_count();i++) {
if (i==p_audio_driver)
continue;
@ -268,6 +270,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
success=true;
print_line("Audio Driver Failed: "+String(AudioDriverManagerSW::get_driver(p_audio_driver)->get_name()));
print_line("Using alternate audio driver: "+String(AudioDriverManagerSW::get_driver(i)->get_name()));
audio_driver_index=i;
break;
}
}